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Vvvvvv 3ds
Vvvvvv 3ds












vvvvvv 3ds
  1. #VVVVVV 3DS ANDROID#
  2. #VVVVVV 3DS TRIAL#
  3. #VVVVVV 3DS PC#

While the player progresses through the game, he encounters special "shiny trinkets" (20 in all), which can be collected to unlock music and game modes. (As an example, a screen titled "What Lies Below?" is above a screen titled "Spikes Do!") Extras and Unlocks This can increase difficulty, as the player leaps blindly into another screen, only to get hit by spikes.

vvvvvv 3ds

(Though teleporters scattered around the dimension can make progression faster) The cameras in most screens are static, only changing when the player enters a new area from any direction. These main areas are separated by vast space, which must be explored in a Metroidvania style. The game includes several main areas, four of which can be accessed in any order. The game's increasing difficulty, made slightly easier by numerous checkpoints scattered around the levels, remains a consistent challenge, but never to the level of the deliberately unfair games in the so-called "masocore" sub-genre. In order for the player to progress through the game, he must complete puzzles by moving around and using the flip button at the right time while avoiding obstacles (primarily spikes). There are no jump buttons (standard in most platformers) present. In VVVVVV, the player only has access to three distinct buttons: move left, move right, and flip (which inverses the player's personal gravity).

#VVVVVV 3DS ANDROID#

The game's bonus mini-game, Super Gravitron, was also released separately as a free download for iOS and Android devices (at the same time as their main releases). Later ports include the Nintendo 3DS (published by Nicalis for the eShop on December 29, 2011), the Ouya (on June 11, 2014), most iOS and Android devices (on June 12, 2014), and both the PlayStation 4 and PlayStation Vita (both published by Nicalis via PlayStation Network on August 25, 2015). This version was later distributed to various digital distribution services (such as Steam, GamersGate, and Impulse).

vvvvvv 3ds

The game was later ported into native C++, released as version 2.0 (alongside a level editor) for the PC, Mac, and Linux on July 2011 (coinciding with Humble Indie Bundle 3).

#VVVVVV 3DS TRIAL#

A trial version of this version was made playable online (via Kongregate) and offline (from the developer's website).

vvvvvv 3ds

The original game was developed in Adobe Flash and was distributed (with a Flash projector application) through the developer's website. ( Doctor Violet, Doctor Victoria, Officer Vermilion, Professor Vitellary, and Chief Verdigris). It's up to Viridian to explore the dimension (in a nonlinear fashion) and rescue each of his crew members. As the spaceship becomes affected by interference from another dimension, the crew escapes through a teleporter in the ship, only to be scattered randomly around the ship. Souleye, who has the ability to invert his personal gravity while on the ground or ceiling (at the cost of not being able to jump). Players control Captain Viridian, leader of the D.S.S. The game is deliberately retro, using simplistic graphics and chiptune audio (both reminiscent of old Commodore 64 games).

#VVVVVV 3DS PC#

VVVVVV (pronounced "vee vee vee vee vee vee") is an indie 2D puzzle-platformer developed and published by distractionware for the PC and Mac on January 10, 2010.














Vvvvvv 3ds